![]() ![]() And this will just have you resorting to the "ideal putt camera." In fact, for some reason, the grid moves with your marker, which makes it difficult to keep track of the green's shape. Beyond that, the grid implementation is minimalist - unless you have some serious bumps and curves in the green, it's still hard to read. You will knock in some insanely long shots when your putter's max distance closely matches the distance of the hole - it's a bit of a loophole, basically since it becomes easier to judge a longer distance when that happens. It's a nice bit of refinement for playing the greens, but there still seems to be some balance issues. You won't be using the second analog "spin control" too much, but you can increase or decrease your putt distance slightly by using it. It's more intuitive and slightly more challenging. You also use a dual analog swing with different putters and max distances, so it perfectly ties into everything you do from tee to fairway. Every time you hit the dance floor, you get a grid. Perhaps the team was stubborn to avoid gamers' years of pleas to include a putting grid or even a control style that resembled the real world, but it's finally succumbed to the notion. The biggest area that has seen a control mechanic overhaul is putting. Because it's still quite easy to hole out if you've never played the game, which has been an ongoing issue for those who take the game seriously. Or, if they're going to have both, the modes need to properly reflect the styles. Having said this, it may be time for EA to commit to a style, instead of trying to walk the line between simulation and come-one-come-all playability. Beginners will still knock in eagles and pros will do the same despite these settings, even if there is more of a chance than before of finding yourself in triple-bogey territory. Having this kind of flexibility is admirable, but at the same time the lack of commitment has yielded a lack of balance. ![]() ![]() There's still the "Tour" mode option which increases difficulty, but if you're into simulation you'll want to take advantage of turning off the marker readouts too - this way you won't know exactly how much percentage swing is needed to yield the marker distance. But, you have to get into the menu and completely turn off power hitting and spin control. This is a major plus for fans that have been crying out that Tiger can be too easy. By taking part in this mechanic, you will be more vulnerable to a miss-hit, which immediately brings you one step closer to simulation. One stick is still used to swing the club, as usual, while the other is reserved for placing the strike point on the ball, which will incur front-spin, backspin, or your fade or draw. The new dual analog swing mechanics we speak of are mostly optional (unless you want to pull off a fade or a draw), but Tiger fans will immediately want to sink their teeth into them. So, 15 is a number we're not complaining about. ![]() There are all-new mechanics that play into the balance of Tiger 06, as well as reactive Tiger proofing, which alters courses to challenge your skill level - each course would have to be balanced to these things. We don't want to be too assuming, though. They seem to be rationing out the courses in an effort to plan for future installments. The only thing that seems out of place is exactly why they have removed some of the courses from previous versions. So, although there are fewer courses total than some previous iterations had, EA makes up for it with all these new options. For starters, EA gave the course options a nice bump with a total of 15, a mix of fantasy and licensed seven of them are brand new licensed courses, including TPC Sawgrass, Pasatiempo, Sahalee CC, Doral Golf Resort, the Nicklaus-designed Reflection Bay in Vegas, as well as Cog Hill and Pumpkin Ridge. However, if you've been with the franchise for years, even sporadically, you'll want to consider exactly what it has to offer that's truly new and different. If you don't own any golfing titles and have been considering jumping into it, it's probably a safe bet to dive right in with 06. That's the overview, but you really should examine the specifics to decide if Tiger 06 is something you want to add to your collection. Plus, the dual analog swinging, smoother putting system and increase in overall polish make it the best of the Tiger franchise yet. This is perfectly fine, as Tiger 06 offers pretty much the best all-around, everyone-accessible golfing experience out there. ![]()
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